Spinosaurus eagyptiacus model for personal animations and practice. I tried to get as close to "accurate" as I could but I have taken artistic liberties such as on the nasal structure. Did have some trouble with suclpting the scales, zbrush has a polygon limit thus i could only sculpt scales on the snout. I did the sculping in Zbrush and exported it to Maya for rigging and retopology. the texture was painted in sketchbook pro. I am not a paleontologist, just a theropod enthusiast.
the model with finished retopology